

Press "Cross" to start dumping the came card (this option is only available if real game card is correctly inserted)ĥ. Once selected, press "Up" or "Down" to navigate through dump files and select the Game Cart.Ĥ. Press "Left" or "Right" on d-pad to switch between different modes of the driver.

Upon launching user app you will be presented with console UI. Once correctly installed, go to LiveArea menu and search for the Virtual GC bubble. PSVgameSD plugin and app installed (See Installation point) ĭumping 1.VitaShell homebrew installed (able to navigate through the Vita's file system, as well as enabling access to it by USB on PC).
#PS VITA IMG TOOL DMG SOFTWARE#

To confirm a game cartridge has "grw0" partition, just look for it on VitaShell. LEGO Legends of Chima - Laval's Journey Persona 4 Golden (Japanese version, at least) Games confirmed to have "grw0" partition: Epic Mickey 2 In the same way, we advice dumping these with NoNpDRM Method too, as these dumps do not need "grw0" to work properly. Further research on this is needed.Īs we havent confirmed in "grw0" situation can be adressed without the need of dumping it or not, dumps coming from these game cartridge will be accepted but marked as "Bad Dump" in order to identify them. Ĭurrently, such kind of Game Card can be dumped, but the "grw0" partition won't get dumped on it.ĭue to the partition's nature, the game cartridge dump mounted with PSVgameSD app, acts like real game cartridge inserted, and so, bad behaviour is expected to happen when using them, at least when trying to save or updating the game. Its been confirmed that this partition allows to write save data and updates files into the game card. There are some game cards that have a writeable partition called "grw0". For more information, see NOTE: Compatibility with game cards that have grw0: partition Please, mind that, as the rom file generated by PSVgameSD has a ".psv" extension, this method and its results are totally unrelated to "BlackFin" project. Motoharu has given his blessing for anyone to fork it and improve it. PSVgameSD is a tool that still needs some further modification and fixes. An option in PSVStrip was developed in order to reconstruct the dump quickly and make it playable. This modified version is useful for preservation according to No Intro standards, but will leave the dump unplayable in Vita. This makes sure that No-Intro only preserves all common bytes across multiple cartridges of the same game, while at the same time staying as close as possible to the original media as it can get.

PSVStrip, developed in colaboration with user " KippyKid", is a tool that allow us to strip all data introduced by "PSVgameSD" and null all unique bytes within a PlayStation Vita dump.
#PS VITA IMG TOOL DMG LICENSE#
However, this method was allowed in No Intro in 2019, once user " iCEQB" provided a solution for the "unique license file" problem (as the license file generated inside each game cartridge is different, two dumps from different game cartridge of the same game will never match). This leads to a perfect dump for preservation archival purpose. It allow us to create a 1:1 dump from the game cartridge, that can be virtually mounted on Ps Vita, emulating the exact same behaviour as we inserted the original game cartridgeon the Ps Vita. The PSVgameSD application acts as a dumper tool as well as a virtual drive for the dumps it makes. This dumping method is based on Motoharu's tool, created in 2017.
